The beloved Giant Shrew

Giant Shrew

Giant Shrew

Shrew, Giant

No. Enc.: 1d4 (1d8)
Alignment: Neutral
Movement: 180′ (60′)
Armor Class: 4
Hit Dice: 1
Attacks: 2 (bite)
Damage: 1d6/1d6
Save: F1
Morale: 10
Hoard Class: None
XP: 19

Giant shrews are rodents, and in some ways resemble giant rats. However, shrews have slightly longer snouts and are burrowing animals with reduced eyesight. They can jump up to 5′. Giant shrews are able to echolocate in a fashion not unlike bats, by emitting small squeaks. With this kind of “vision” they are able to see 60′, and this may be blocked with the spell silence 15′ radius. A deafened (and thus blinded) giant shrew has an effective AC of 8 and suffers a –4 penalty to attack rolls.

Giant shrews are insectivores, and are highly territorial. They will attack trespassers, and are extremely fast. They automatically have initiative on the first round of combat, and have a bonus of +1 on the second round. Giant shrews are fearsome, vicious fighters and they are extremely intimidating.  Any opponent with 3 HD or fewer must succeed in a saving throw versus death or flee.

(from Labyrinth Lord)

These things are crazy for a 1-HD creature.  There’s gotta be easier ways to gain 19 XP.

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One Response to “The beloved Giant Shrew”

  1. quiddlety Says:

    I occasionally bumped in your site, looking for shrews.
    It might not be the case in games, but in the real world shrews are NOT rodents. Rodents are mainly herbivores and have two typical protruding “mouse”-teeth on each jaw for gnawing stems, seeds and nuts, while shrews belong to a different species – they are insectivores and have sharp teeth. They are relatives of bats (thus the common echolocation) and, as far as I know, distant relatives of elephants (who even use something kindred to echolocation – infrasound communication through the ground, but changed their diet, thanks to the gods).
    Oh, thank you for the link to the Wieliczka salt mines – to me a nice memory, as I happened to live 3 years in Krakau, visiting the salt mines twice. Yes it is magical – but you better be a dwarf since the traverses happen to be really low ;)

    Best regards,
    Tymcat

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