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	<title>Stirges Suck</title>
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	<link>http://stirgessuck.wordpress.com</link>
	<description>A blog about D&#38;D and other good things.</description>
	<lastBuildDate>Fri, 30 Oct 2009 18:11:52 +0000</lastBuildDate>
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		<title>Stirges Suck</title>
		<link>http://stirgessuck.wordpress.com</link>
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			<item>
		<title>Occultation: A System/Setting Hack for Diaspora</title>
		<link>http://stirgessuck.wordpress.com/2009/10/30/occultation-a-systemsetting-hack-for-diaspora/</link>
		<comments>http://stirgessuck.wordpress.com/2009/10/30/occultation-a-systemsetting-hack-for-diaspora/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:11:52 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Diaspora]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[Fudge]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=439</guid>
		<description><![CDATA[Synopsis:  By the Diaspora rules-as-written, “Slipstream points (slipknots) are located at a distance roughly 5 AU (astronomical units) above and below the barycenter, which is the point around which all bodies in the system revolve.”  This hack suggests that the slipknots are in the plane of the ecliptic.  As such, they are occasionally disrupted by the passage of Jupiter-like (Jovian) bodies orbiting at roughly 5 AU; this event is called occultation.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=439&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Synopsis:  </strong>By the Diaspora rules-as-written, “Slipstream points (slipknots) are located at a distance roughly 5 AU (astronomical units) above and below the barycenter, which is the point around which all bodies in the system revolve.”  This hack suggests that the slipknots are in the plane of the ecliptic.  As such, they are occasionally disrupted by the passage of Jupiter-like (Jovian) bodies orbiting at roughly 5 AU; this event is called occultation.</p>
<p><a href="http://stirgessuck.files.wordpress.com/2009/10/occultation.pdf"><strong><big>Download version 0.1 of the Occultation document here.</big></strong></a></p>
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			<media:title type="html">rogercarbol</media:title>
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		<title>River Map for the MM2 GameDay Adventure 2009</title>
		<link>http://stirgessuck.wordpress.com/2009/06/03/river-map-for-the-mm2-gameday-adventure-2009/</link>
		<comments>http://stirgessuck.wordpress.com/2009/06/03/river-map-for-the-mm2-gameday-adventure-2009/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 21:13:44 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[RPG.net]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gameday]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=431</guid>
		<description><![CDATA[River Map for the MM2 GameDay Adventure 2009<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=431&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://stirgessuck.files.wordpress.com/2009/06/river_1.png"><img src="http://stirgessuck.files.wordpress.com/2009/06/river_1.png?w=300"></a></p>
<p><a href="http://stirgessuck.files.wordpress.com/2009/06/river_1.pdf">Also available in PDF.</a></p>
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			<media:title type="html">rogercarbol</media:title>
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		<title>Dice and Clouds and SotC and D&amp;D 4E</title>
		<link>http://stirgessuck.wordpress.com/2009/05/12/dice-and-clouds-and-sotc-and-dd-4e/</link>
		<comments>http://stirgessuck.wordpress.com/2009/05/12/dice-and-clouds-and-sotc-and-dd-4e/#comments</comments>
		<pubDate>Tue, 12 May 2009 22:57:41 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Story Games]]></category>
		<category><![CDATA[RPG Theory]]></category>
		<category><![CDATA[SotC]]></category>
		<category><![CDATA[spirit of the century]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=429</guid>
		<description><![CDATA[I wrote an important post (important to me, anyway) about D&#38;D 4E (among other things) but lacked the good sense to actually post it to my own blog. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=429&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I wrote an important post (important to me, anyway) about D&amp;D 4E (among other things) but lacked the good sense to actually post it to my own blog.  But here&#8217;s a link, mostly so I can find it again if and when I need to.</p>
<p><a href="http://www.story-games.com/forums/comments.php?DiscussionID=9335" target="_blank">Story Games:  Dice and Clouds and SotC and D&amp;D 4E</a></p>
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			<media:title type="html">rogercarbol</media:title>
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		<title>Spirit of the Century: Compels and Agendas</title>
		<link>http://stirgessuck.wordpress.com/2009/04/27/spirit-of-the-century-compels-and-agendas/</link>
		<comments>http://stirgessuck.wordpress.com/2009/04/27/spirit-of-the-century-compels-and-agendas/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 18:06:02 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[agendas]]></category>
		<category><![CDATA[aspects]]></category>
		<category><![CDATA[compels]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[SotC]]></category>
		<category><![CDATA[spirit of the century]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=425</guid>
		<description><![CDATA[Some house-rules about compels, scenes, and agendas, for Spirit of the Century.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=425&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The following are some house-rules about compels, scenes, and agendas.  I haven&#8217;t had the chance to playtest them out; if you do try them, please let me know how well they work.</p>
<p>House-Rule 1:  You don&#8217;t just get to be important in any scene you like.  Sure, you might be there, standing around in a corner somewhere, but by default you don&#8217;t get to do anything useful.  This doesn&#8217;t confer any sort of immunity, however &#8212; innocent bystanders get shot just like anyone else.</p>
<p>House-Rule 2:  The way you get to do something useful in a scene is by being Compelled.  The specific Aspect that is Compelled is, in effect, your Agenda &#8212; why the character is involved in the scene.  You get a Fate Point for this Compel, of course.</p>
<p>House-Rule 3:  If you want to be involved in a scene but can&#8217;t or won&#8217;t pick an Aspect to Compel, you can take a Minor Consequence, and then Compel that.  Assuming your enemies don&#8217;t give you a Consequence first.</p>
<p>House-Rule 4:  Since you&#8217;re very likely to want to Invoke your Agenda during the scene, you get one free Invocation with no Fate Point cost.</p>
<p>Discussion:</p>
<p>I&#8217;ve been a big believer in starting scenes with Compels, and this is a more extreme extension of that.</p>
<p>The underlying problem I&#8217;m trying to fix with this is characters who just kinda wander around scenes without any clear motivation or agenda.  By Compelling themselves in, they know why they&#8217;re in there and what they want, and so does everyone else.</p>
<p>Although this is the main thrust of these house-rules, I think there are also some useful secondary effects that may arise.</p>
<p>Consequences have a tendency to be pretty weak as far as Aspects go.  &#8220;Twisted Ankle&#8221; is&#8230; well, weak.  &#8220;That Bastard Shot Me!&#8221; is nice and strong, and exactly the sort of thing I expect people to use for Compelling themselves in.</p>
<p>It encourages teamwork Aspects &#8212; things like &#8220;Always There For My Friends&#8221; and &#8220;All For One, One For All.&#8221;  Of course, characters with those Agendas need to actually be in there helping their friends.</p>
<p>The last rule seems like a good idea &#8212; otherwise you get a fate point for the Compel, spend it back when you Invoke, and after all the chip shuffling nothing much has changed.  It seems like a good idea to further encourage characters to pursue their Agenda, and this seems like a decent way to do it.</p>
<p>It may come to pass that in a particular scene, no one can or will Compel themselves into it.  This is a great signal to the GM that they&#8217;re just not interested in the scene, so everyone can just skip over it.</p>
<p>I think it&#8217;s also a good hint to the GM about when he&#8217;s playing his cards too close to his chest.  If someone can&#8217;t get involved because he doesn&#8217;t know the shopkeeper is secretly a Nazi, then the pressure is on the GM to get that fact established sooner rather than later.</p>
<p>Examples:</p>
<p>Example 1:  Nazi Shootout</p>
<p>Scene Setup:  The characters are casually hanging out in their favourite zeppelin hangar when suddenly Nazis burst in and start shooting up the joint.</p>
<p>Biff McClung Compels his own &#8220;Nazis! I Hate Those Guys!&#8221; Aspect to enter the fray, guns ablazing.</p>
<p>Timmy Dootz Compels &#8220;I Wanna Be Like Biff When I Grow Up&#8221; to tag right along.</p>
<p>Madama Lechiffre decides to take the Minor Mental Consequence: Fainting Spells, Compels it, and passes out so that she can pull some of her quasi-magical stunts.</p>
<p>Big John remains in the background until a Nazi mook hits him with the Minor Physical Consequence &#8220;That Bastard Shot Me!&#8221; at which point he goes totally berserk.</p>
<p>Example 2:  Library Research</p>
<p>Having escaped the Nazis who turned out to be zombies full of tentacle spiders, the gang decides they need to read up on these eldritch horrors.</p>
<p>Doc Sausag has all sorts of researchy sorts of Aspects; he goes with &#8220;Insatiable Thirst For Knowledge&#8221; and digs into it.</p>
<p>Madame Lechiffre is at it again; she&#8217;s still carrying around the Moderate Mental Consequence &#8220;Such Things Should Not Be&#8221;, so Compels that to again enter some sort of trance.</p>
<p>Lord Orangutan isn&#8217;t really the reading sort, so he could easily sit this scene out.  On the other hand, he could take a Minor Mental Consequence such as &#8220;Lord Orangutan Grows Impatient!&#8221; and Compel it to, say, leap from stack to stack and haul down reams of books from the topmost shelves.</p>
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		<title>Wizards v. Nolan and Osmena</title>
		<link>http://stirgessuck.wordpress.com/2009/04/09/wizards-v-nolan-and-osmena/</link>
		<comments>http://stirgessuck.wordpress.com/2009/04/09/wizards-v-nolan-and-osmena/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 20:17:16 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[ENWorld]]></category>
		<category><![CDATA[News, Reviews & Culture]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Web Forums]]></category>
		<category><![CDATA[filesharing]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[Nolan]]></category>
		<category><![CDATA[Osmena]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[Wizards]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=417</guid>
		<description><![CDATA[An OCR'd version of the legal documents covering the Wizards v. Nolan and Osmena lawsuit.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=417&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;">OCR NOT VERIFIED</p>
<p style="text-align:left;">FILED — ENTERED LODGED — RECEIVED<br />
APR 06 2089<br />
AT SEATTLE<br />
CLERK U.S. DISTRICT COURT<br />
WESTERN DISTRICT OF WASHINGTON<br />
BY DEPUTY</p>
<p style="text-align:left;">UNITED STATES DISTRICT COURT<br />
WESTERN DISTRICT OF WASHINGTON<br />
AT SEATTLE</p>
<p style="text-align:left;">WIZARDS OF THE COAST LLC,a<br />
Delaware limited liability company,<br />
Plaintiff,</p>
<p style="text-align:left;">v.</p>
<p style="text-align:left;">THOMAS PATRICK NOLAN, an<br />
individual, and STEFAN OSMENA, an<br />
individual,<br />
Defendants.</p>
<p style="text-align:left;">COMPLAINT<br />
No. C09 0459 TSZ<br />
09-CV-00459-CMP</p>
<p style="text-align:left;">In and for its Complaint, plaintiff Wizards of the Coast LLC (&#8220;Wizards&#8221;) alleges as follows:</p>
<p style="text-align:left;">I. NATURE OF THE CASE</p>
<p style="text-align:left;">1. This action arises out of the Defendants&#8217; willful, wanton, and unauthorized copying and distribution of Wizards&#8217; publication Dungeons &amp; Dragons(R) Player&#8217;s Handbook(R) 2 (&#8220;Player&#8217;s Handbook 2&#8243;).</p>
<p style="text-align:left;">2. Dungeons &amp; Dragons is one of the most acclaimed role-playing games of all time (&#8220;Dungeons &amp; Dragons&#8221;), having created the category and enjoying millions of devoted players worldwide. On March 17, 2009, Wizards released for sale its highly anticipated Player&#8217;s Handbook 2, an expansion of one of the core rulebooks for Dungeons &amp; Dragons game.</p>
<p style="text-align:left;">3. Within days of the product&#8217;s release, Defendants illicitly uploaded a copy of Player&#8217;s Handbook 2 to a file-sharing website, making it available for limitless unauthorized distribution for free.</p>
<p style="text-align:left;">4. Wizards brings this action to stop Defendants&#8217; illegal copying and distribution, to deter future illicit uploading, and to recover its substantial lost sales and profits as a consequence of Defendants willful infringement of Wizards&#8217; copyrights in Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">II. PARTIES</p>
<p style="text-align:left;">5. Plaintiff Wizards is a Delaware limited liability company with its principal place of business in Renton, Washington, and is a wholly-owned subsidiary of Hasbro, Inc. Wizards is the worldwide leader in the table-top and role-playing game category, and is a leading developer and publisher of game-based entertainment products.</p>
<p style="text-align:left;">6. Upon information and belief, Defendant Thomas Patrick Nolan is a citizen of Florida, residing in Pensacola, Florida.</p>
<p style="text-align:left;">7. Upon information and belief, Defendant Stefan Osmena is a citizen of the Philippines.</p>
<p style="text-align:left;">8. Defendants Nolan and Osmena are joined in this action pursuant to Federal Rule of Civil Procedure 20(a).</p>
<p style="text-align:left;">III. JURISDICTION AND VENUE</p>
<p style="text-align:left;">9. This Court has subject-matter jurisdiction over Wizards&#8217; claims pursuant to 28 U.S.C. § 1331 (federal question) and 28 U.S.C. § 1338(a) (copyright).</p>
<p style="text-align:left;">10. Venue is proper in this district under 28 U.S.C. § 1400(a) and 28 U.S.C. § 1391(d).</p>
<p style="text-align:left;">IV. FACTS AND BACKGROUND</p>
<p style="text-align:left;">A. WIZARDS OF THE COAST AND DUNGEONS &amp; DRAGONS</p>
<p style="text-align:left;">11. Created in 1974 by Gary Gygax and Dave Arneson, Dungeons &amp; Dragons (also known by shorthand as D&amp;D(R) (&#8220;D&amp;D&#8221;)) is the first role-playing game and the founder of the role-playing game category.</p>
<p style="text-align:left;">12. D&amp;D rapidly evolved into a cultural and commercial phenomenon with millions of highly devoted players worldwide. More than 20 million people around the globe are estimated to have played D&amp;D. Seth Schiesel, &#8220;Gary Gygax, 69, Game Pioneer, Dies,&#8221; N.Y. Times (Mar. 5, 2008), at C11. Beyond its commercial success, D&amp;D has had a broad cultural impact, influencing authors, filmmakers, and video game developers. By &#8220;creat[ing] the first fantasy universe that could actually be inhabited[,] &#8230; Dungeons &amp; Dragons formed a bridge between the noninteractive world of books and films and the exploding interactive video game industry.&#8221; Id.</p>
<p style="text-align:left;">13. D&amp;D continues to be highly popular with devoted players worldwide. Approximately 6 million people currently play D&amp;D.</p>
<p style="text-align:left;">14. To play D&amp;D, players employ pen, paper, and various-sided dice (e.g., 4-sided and 20-sided dice) to create imaginary characters with varying attributes (such as an elf wizard) and with randomly determined levels of skill; players proceed to journey through magical lands searching for treasures and battling monsters. One player is designated the Dungeon Master and is in charge of the game setting, describing the unfolding of the story and serving as game referee. A particular game can require days or weeks of play. Devoted D&amp;D players frequently play into early hours, a reflection of the game&#8217;s addictive appeal based, in part, on its focus on storytelling, imagination, and cooperative and social game play.</p>
<p style="text-align:left;">15. Over its 35-year history, the rules and game mechanics of D&amp;D have been refined and further developed in line with the game&#8217;s core concepts. In 1978, the original publisher of the game, TSR, released Advanced Dungeons &amp; Dragons, with its comprehensive and elaborate rules contained in the Player&#8217;s Handbook(R) and Dungeon Master&#8217;s Guide(R) core rulebooks. Since that time, the game&#8217;s rules have principally been detailed in updated versions of those two rulebooks along with the Monster Manual(R) core rulebook. These three core rulebooks have been revised and released in highly anticipated updated editions over the past two decades. TSR released 2nd editions of the core rulebooks in 1989.</p>
<p style="text-align:left;">16. In 1997, Wizards acquired TSR and began development of 3rd editions of the core rulebooks. This substantially revised set of core rulebooks was released in 2000. Updated to reflect fan feedback, in 2003, Wizards released revised versions of the 3rd edition of core rulebooks (version 3.5). These editions enjoyed worldwide success and formed the basis for hundreds of supplemental D&amp;D role-playing game products over the ensuing decade.</p>
<p style="text-align:left;">17. After years of additional development, and again inspired in part by player feedback, Wizards released a 4th edition of Dungeons &amp; Dragons in 2008. The 4th edition provided for more streamlined game play, plus new options for character creation and interaction. Again, the rules were detailed in the three core 4th edition rulebooks. Release of the rulebooks was highly anticipated, and Wizards sponsored a Worldwide Dungeons &amp; Dragons Game Day and coordinated release of the 4th edition with D&amp;D events held around the globe, The core 4th edition rulebooks have sold hundreds of thousands of copies and are now in their third printing.</p>
<p style="text-align:left;">18. Wizards&#8217; Dungeons &amp; Dragons website (www.wizards.com/dnd) offers additional resources for players, including online community message boards, chat rooms, and discussion lists. In late 2008, Wizards launched D&amp;D Insider(TM), a subscription service offering articles, software tools, and other resources to players to enhance their D&amp;D game experience.</p>
<p style="text-align:left;">19. Dungeons &amp; Dragons has enjoyed widespread success, generating hundreds of millions of dollars from the role-playing games and other entertainment products such as video games, movies, and novels.</p>
<p style="text-align:left;">B. WIZARDS RELEASES DUNGEONS &amp; DRAGONS, PLAYER&#8217;S HANDBOOK 2</p>
<p style="text-align:left;">20. In March 2009, Wizards began its rollout of a second and supplemental set of core D&amp;D rulebooks, beginning with Players&#8217; Handbook 2. The new rulebooks complement the core rulebooks and include new content to support higher-level game play, with expanded options for character creation, nonplayer character creation, monsters, and the design of game encounters.</p>
<p style="text-align:left;">21. Player&#8217;s Handbook 2 was released on March 17, 2009, and again was highly anticipated among D&amp;D players. In coordination with the release, Wizards hosted a March 21 Player&#8217;s Handbook 2 Game Day. At more than 1,250 registered locations worldwide, players could experience exclusive adventures arising from new features in Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">22. In its first week on sale, Player&#8217;s Handbook 2 reached #28 of the USA Today Bestseller List, for all genres, and #4 of the Wall Street Journal Nonfiction Best-sellers List. As of April 1, 2009, Player&#8217;s Handbook 2 had already sold out of its initial print run.</p>
<p style="text-align:left;">23. Wizards owns all rights, title, and interest in Player&#8217;s Handbook 2. Wizards has obtained a copyright registration for Player&#8217;s Handbook 2, as set forth below:</p>
<p style="text-align:left;">Reg. No. TX6-908-841<br />
Reg. Date March 27, 2009<br />
Title Dungeons &amp; Dragons Player&#8217;s Handbook 2</p>
<p style="text-align:left;">C. PLAYER&#8217;S HANDBOOK2 CAN BE PURCHASED IN ELECTRONIC FORMAT FROM AUTHORIZED THIRD-PARTY VENDORS</p>
<p style="text-align:left;">24. Hardcover copies of Player&#8217;s Handbook 2 are available for purchase through various retailers. In addition, the rulebook and other Wizards; publications can be purchased in electronic format from third-party vendors that have entered into distribution agreements with Wizards.</p>
<p style="text-align:left;">25. In March 2009, the relevant period in this action, authorized vendors selling Player&#8217;s Handbook 2 in electronic format included OneBookShelf, Inc., which offered the rulebook through its websites located at http://www.rpg.drivethrustuff.com and http://www.rpgnow.com (collectively, &#8220;DriveThruRPG&#8221; or &#8220;OBS&#8221;).</p>
<p style="text-align:left;">26. A customer purchasing Player&#8217;s Handbook 2 from DriveThruRPG downloads the publication in Adobe PDF format. The electronic version of Player&#8217;s Handbook 2 includes all 224 pages of the rulebook, including the credits page, which identifies Wizards as publisher and includes Wizards&#8217; mailing address in Renton, Washington. The product webpages for Player&#8217;s Handbook 2 on DriveThruRPG also identify Wizards as the publisher. The credits page within the electronic version also invites readers to visit Wizards&#8217; Dungeons &amp; Dragons website homepage (www.wizards.com/dnd).</p>
<p style="text-align:left;">27. The credits page also includes the following: &#8220;This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.&#8221;</p>
<p style="text-align:left;">28. A customer purchasing a copy of Player&#8217;s Handbook 2 from DriveThruRPG is notified that the download type is a &#8220;Watermarked PDF.&#8221; The DriveThruRPG websites explain as follows:</p>
<p style="text-align:left;">These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase. Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.</p>
<p style="text-align:left;">29. In addition to the watermark of the purchaser&#8217;s name and order number, electronic books downloaded from DriveThruRPG also include a micro-watermark embedded in a pixel of the downioaded work that also identifies the purchaser&#8217;s account number which can then be traced to the purchaser&#8217;s name and address.</p>
<p style="text-align:left;">B. DEFENDANTS WILLFULLY INFRINGED WIZARDS&#8217; COPYRIGHT</p>
<p style="text-align:left;">30. Upon information and belief, Defendant Osmena, using the alias &#8220;Aya Shameirnaru,&#8221; purchased an electronic copy of Player&#8217;s Handbook 2 from DriveThruRPG on or about March 17, 2OO9—-the first day it was available for purchase.</p>
<p style="text-align:left;">31. The electronic copy of Player&#8217;s Handbook 2 purchased by Defendant Osmena included both the visible watermark added by OBS with the name of &#8220;Aya Shameimaru&#8221; and Defendant Osmena&#8217;s order number at the bottom of each page and the micro-watermark added by OBS identifying Defendant Osmena&#8217;s account number. Wizards verified Osmena&#8217;s actual name and address based on his e-mail and registration information provided by OBS through use of Wizards&#8217; own internal database.</p>
<p style="text-align:left;">32, On or about March 19,2009, Wizards discovered an unauthorized electronic copy of Player&#8217;s Handbook 2 uploaded to the document-sharing website Scribd, on the Scribd webpage of Defendant Nolan. The uploaded copy allowed Scribd users to view and download Player&#8217;s Handbook 2 for free.</p>
<p style="text-align:left;">33. Wizards promptly notified Scribd and asked that the unauthorized copy be removed. Scribd complied. However, by the time Scribd removed the unauthorized copy of Player&#8217;s Handbook 2 from Defendant Nolan&#8217;s Scribd page, approximately 1,010 copies had been downloaded and 1,604 copies had been viewed. Upon information and belief, Wizards believes that unauthorized copies were downloaded and/or viewed by individuals in every, or nearly every, state of the United States of America.</p>
<p style="text-align:left;">34. The unauthorized copy of Player&#8217;s Handbook 2 on Defendant Nolan&#8217;s Scribd page did not have a visible watermark identifying the purchaser. It did, however, have the OBS micro-watermark indicating that it was the copy purchased from DriveThruRPG by Defendant Osmena on March 17, 2009.</p>
<p style="text-align:left;">35. Based on the information above, Wizards believes, and on that basis alleges, that one or both Defendants removed the visible watermark identifying Defendant Osmena (i.e. alias and order number) as purchaser of the electronic copy of Player&#8217;s Handbook 2 from DriveThruRpG. Upon information and belief, such removal was done to conceal Defendant Osmena&#8217;s identity and role in what was understood to be unlawfiul conduct in violation of United States copyright laws.</p>
<p style="text-align:left;">36. Based on the information above, Wizards believes, and on that basis alleges, that Defendant Osmena unlawfully provided a copy of Player&#8217;s Handbook 2 either directly to Defendant Nolan or made the copy available on a file-sharing or peer-to-peer network. Upon information and belief, Defendant Osmena knew that s/he was unlawfully copying and distributing Wizards&#8217; copyrighted work and/or was unlawfully enabling others to download an illegal copy of the work.</p>
<p style="text-align:left;">37. Based on the information above, Wizards believes, and on that basis alleges, that Defendant Nolan unlawfully uploaded the copy of Player&#8217;s Handbook 2 purchased by Defendant Osmena to Defendant Nolan&#8217;s Scribd page. Upon information and belief, Defendant Nolan hew that, by uploading the unauthorized copy of Player&#8217;s Handbook 2 to Scribd, he was illegally displaying Wizards&#8217; copyrighted work and enabling other individuals to download illegally the unauthorized copy.</p>
<p style="text-align:left;">38. Wizards did not authorize Defendant Nolan or Defendant Osmena, or anyone acting on their behalf, to copy or distribute Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">39. As a direct and proximate result of Defendant Nolan&#8217;s and Defendant Osmena&#8217;s acts, Wizards has suffered irreparable harm that cannot adequately be remedied at law. Wizards is entitled to injunctive relief as well as damages in an amount to be established at trial.</p>
<p style="text-align:left;">40. Upon information and belief, at the time of their actions, Defendants Nolan and Osmena knew that Player&#8217;s Handbook 2 was published by Wizards, that the company&#8217;s principal location is in Washington state, and that the harm from their actions would primarily be suffered in Washington state.</p>
<p style="text-align:left;">41. Upon information and belief; Defendant Nolan&#8217;s and Defendant Osmena&#8217;s actions were intentional, willful, wanton and undertaken in disregard of the rights of Wizards.</p>
<p style="text-align:left;">V. CAUSES OF ACTION</p>
<p style="text-align:left;">FIRST CAUSE OF ACTION—DIRECT COPYRIGHT INFRINGEMENT<br />
(17 U.S.C. § 101 et seq.)</p>
<p style="text-align:left;">42. Wizards realleges and incorporates by reference the allegations in paragraphs I through 41 above as if fully set forth herein.</p>
<p style="text-align:left;">43. Wizards has a registered copyright in Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">44. Defendants Nolan and Osmena had access to Wizards&#8217; Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">45. Without the authorization of Wizards or its agents, Defendants Nolan and Osmena copied, reproduced, displayed, and/or distributed Wizards&#8217; copyrighted Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">46. The foregoing acts of Defendants Nolan and Osmena constitute direct infringement of Wizards&#8217; exclusive rights in its copyrighted work under 17 U.S.C. § 106.</p>
<p style="text-align:left;">47. Wizards has been and will continue to be damaged as a result of Defendant Nolan&#8217;s and Defendant Osmena&#8217;s unlawful infringement of Wizards&#8217; copyrighted work in an amount to be proven at trial.</p>
<p style="text-align:left;">48. Upon information and belief; Defendant Nolan&#8217;s and Defendant Osmena&#8217;s actions were intentional, willful, wanton and performed in disregard of the rights of Wizards.</p>
<p style="text-align:left;">SECOND CAUSE OF ACTION—CONTRIBUTORY COPYRIGHT INFRINGEMENT<br />
(17 U.S.C. § 101 et seq.)</p>
<p style="text-align:left;">49. Wizards realleges and incorporates by reference the allegations in paragraphs I through 48 above as if fully set forth herein.</p>
<p style="text-align:left;">50. Wizards has a registered copyright in Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">51. Defendants Nolan and Osmena had access to Wizards&#8217; Player&#8217;s Handbook 2.</p>
<p style="text-align:left;">52. Upon information and belief, Defendants Nolan and Osmena knew that distribution of Player&#8217;s Handbook 2 and copying by individuals other than the authorized purchaser was unlawful and constituted an infringement of Wizards&#8217; rights in the copyrighted work.</p>
<p style="text-align:left;">53. Without the authorization of Wizards or its agents, Defendants Nolan and Osmena induced, caused, and/or materially contributed to the infringing conduct of others.</p>
<p style="text-align:left;">54. The foregoing acts of Defendants Nolan and Osmena constitute contributory infringement of Wizard&#8217;s exclusive rights in its copyrighted work under 17 U.S.C. § 106.</p>
<p style="text-align:left;">55. Wizards has been and will continue to be damaged as a result of Defendants Nolan&#8217;s and Osmena&#8217;s unlawful infringement of Wizards&#8217; copyrighted work in an amount to be proven at trial.</p>
<p style="text-align:left;">56. Upon information and belief; Defendants Nolan&#8217;s and Osmena&#8217;s actions were intentional, willful, wanton and performed in disregard of the rights of Wizards.</p>
<p style="text-align:left;">VI. PRAYER FOR RELIEF</p>
<p style="text-align:left;">WHEREFORE, plaintiff Wizards of the Coast LLC prays for the following relief:</p>
<p style="text-align:left;">1. A permanent injunction enjoining and restraining Defendants Nolan and Osmena, and all persons in active concert or participation with them from copying, distributing, displaying, creating derivative works or otherwise using protected elements of Wizards&#8217; copyrighted works, including, but not limited to, Wizards&#8217; Player&#8217;s Handbook 2;</p>
<p style="text-align:left;">2. An award of damages sustained by Wizards pursuant to 17 U.S.C. § 504(b) and as otherwise permitted by law;</p>
<p style="text-align:left;">3. An award of statutory damages pursuant to 17 U.S.C. § 504(c) and as otherwise permitted by law;</p>
<p style="text-align:left;">4. An award of Wizards&#8217; costs of suit, including reasonable attorneys&#8217; fees pursuant to 17 U.S.C. § 505 and as otherwise permitted by law;</p>
<p style="text-align:left;">5. An award of prejudgment and post-judgment interest; and</p>
<p style="text-align:left;">6. Such other relief as the Court may deem just and proper.</p>
<p style="text-align:left;">DATED: April 6, 2009</p>
<p style="text-align:left;">PERKINS COIE LLP<br />
By: (signature)<br />
Elizabeth L. McDougall, WSBA No. 27026<br />
Jeffrey M. Hanson, WSBA No. 34871<br />
1201 Third Avenue, Suite 4800<br />
Seattle, WA 98101-3099<br />
Telephone: 206.359.8000<br />
Facsimile: 206.359.9000<br />
Email: emcdougall@perkinscoie.com<br />
jhanson@perkinscoie.com</p>
<p style="text-align:left;">Attorneys for Wizards of the Coast LLC</p>
<p style="text-align:left;">OCR NOT VERIFIED</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">rogercarbol</media:title>
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		<title>A Comparison of the two GSL versions</title>
		<link>http://stirgessuck.wordpress.com/2009/03/03/a-comparison-of-the-two-gsl-versions/</link>
		<comments>http://stirgessuck.wordpress.com/2009/03/03/a-comparison-of-the-two-gsl-versions/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 19:09:37 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=413</guid>
		<description><![CDATA[A side-by-side comparison of the two GSL versions<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=413&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve written a side-by-side comparison of the two GSL versions.  (BTW &#8212; the new version of the GSL is now out.)</p>
<p><a href="http://stirgessuck.files.wordpress.com/2009/03/gsl_comparison_v1.pdf">Read the comparison here (in pdf.)</a></p>
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			<media:title type="html">rogercarbol</media:title>
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		<title>Three Orcs and a Jelly</title>
		<link>http://stirgessuck.wordpress.com/2009/01/13/three-orcs-and-a-jelly/</link>
		<comments>http://stirgessuck.wordpress.com/2009/01/13/three-orcs-and-a-jelly/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 19:00:13 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[monster manual]]></category>
		<category><![CDATA[ochre jelly]]></category>
		<category><![CDATA[oozekeeper]]></category>
		<category><![CDATA[oozes]]></category>
		<category><![CDATA[orcs]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=296</guid>
		<description><![CDATA[While browsing through my Monster Manual, as I am inclined to do, I ran across this encounter on page 202.  Why are three orcs hanging out with an ochre jelly?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=296&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;">While browsing through my Monster Manual, as I am inclined to do, I ran across this encounter on page 202:<br />
<span id="more-296"></span><br />
Level 3 Encounter (XP 750)<br />
* 1 ochre jelly (level 3 elite brute)<br />
* 3 orc raiders (level 3 skirmisher)<br />
At first blush, this looks like your average D&amp;D encounter.  But the more I thought about it, the more intriguing it became.</p>
<p>Why are three orcs hanging out with an ochre jelly?  Why did they take it raiding with them?  Did they lovingly raise it by hand from the time it was no bigger than a slime mold?<br />
Perhaps it ate their friend and they&#8217;re hoping someday he&#8217;ll get better.  Maybe they think their friend turned into the ochre jelly, and they stick with him out of a sense of loyalty.  Or maybe they now worship it as their new god.<br />
Have they given it a name?  How many words are there in Orcish for &#8216;gelatinous&#8217;?  Does it covet their pie?<br />
If orcs are running around with oozes, it only makes sense that some orcs have the job of tending to their amorphous needs.  With that in mind, I present the Orc Oozekeeper:<br />
Click to Enlarge</p>
<p>(For more orcish goodness, Dungeon #157&#8217;s Siege of Bordrin&#8217;s Watch has orcs galore.)</p>
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		<title>Beastmaster, Meet the Henchmaster</title>
		<link>http://stirgessuck.wordpress.com/2009/01/12/beastmaster-meet-the-henchmaster/</link>
		<comments>http://stirgessuck.wordpress.com/2009/01/12/beastmaster-meet-the-henchmaster/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 19:00:56 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[beastmaster]]></category>
		<category><![CDATA[henchmaster]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[reskinning]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=172</guid>
		<description><![CDATA[Reskinning is all the rage among kids these days.  It's just the process of replacing the colour/fluff description of something in the game while keeping the underlying mechanics.  While reading the Beastmaster Ranger class build in Martial Power, I was struck by the idea that the beasts did not, in fact, need to be beasts at all. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=172&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;">Reskinning is all the rage among kids these days.  It&#8217;s just the process of replacing the colour/fluff description of something in the game while keeping the underlying mechanics.</p>
<p style="text-align:left;"><span id="more-172"></span></p>
<p style="text-align:left;">While reading the Beastmaster Ranger class build in Martial Power, I was struck by the idea that the beasts did not, in fact, need to be beasts at all.  They could be people.  And thus the Henchmaster Ranger class build was born.</p>
<p style="text-align:left;"><img class="alignright" title="Don't like the skin you're in?" src="http://stirgessuck.files.wordpress.com/2008/12/skin.jpg" alt="Don't like the skin you're in?" /></p>
<p style="text-align:left;">I could have just stopped there, of course, and there&#8217;s no reason you can&#8217;t stop there, too.  Take the boar, reskin it as Jofur the Hairy Barbarian, and you&#8217;re done.</p>
<p style="text-align:left;">Or you can go further.  I&#8217;ve statted up some henchmen of the various PC classes so that they&#8217;re compatible with the existing beasts.  Henchmen, unlike beasts, do not have low-light vision by default.  In all other ways, they should be treated as beast companions.</p>
<p style="text-align:left;">Among other things, this means they can be raised from the dead for a lousy 50 gp with a first-level ritual.  Sometimes it&#8217;s good to be a henchman.</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Dragonborn Mercenary</strong><br />
<strong>Ability Scores:</strong> Strength 16, Constitution 16, Dexterity 14, Intelligence 8, Wisdom 8, Charisma 10<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 12 + level, Reflex 10 + level, Will 12 + level<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Longsword; level + 3 vs. AC; 1d8 + Strength modifier damage.<br />
<strong>Dragonborn Fury:</strong> The dragonborn mercenary gains a +1 racial bonus to attack rolls while bloodied.<br />
<strong>Heart of the Boar:</strong> For the purposes of ranger beast exploits, the dragonborn mercenary is considered a boar.<br />
<strong>Trained Skill:</strong> Intimidate</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Dwarf Henchman</strong><br />
<strong>Senses:</strong> Low-light vision<br />
<strong>Ability Scores:</strong> Strength 14, Constitution 16, Dexterity 12, Intelligence 8, Wisdom 10, Charisma 8<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 5 squares<br />
<strong>Defenses:</strong> AC 12 + level, Fortitude 14 + level, Reflex 10 + level, Will 12 + level<br />
<strong>Saving Throws:</strong> +5 against poison effects<br />
<strong>Hit Points:</strong> 16 + 8 per level<br />
<strong>Attack Bonus:</strong> Level + 1<br />
<strong>Damage:</strong> 1d12<br />
<strong>Melee Basic Attack:</strong> Warhammer; level + 1 vs. AC; 1d12 + Strength modifier damage.<br />
<strong>Heart of the Bear:</strong> For the purposes of ranger beast exploits, the dwarf henchmen is considered a bear.<br />
<strong>Trained Skills:</strong> Endurance</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Eladrin Apprentice</strong><br />
<strong>Senses:</strong> Low-light vision<br />
<strong>Ability Scores:</strong> Strength 12, Constitution 12, Dexterity 18, Intelligence 10, Wisdom 8, Charisma 8<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 10 + level, Reflex 14 + level, Will 12 + level<br />
<strong>Hit Points:</strong> 12 + 4 per level<br />
<strong>Attack Bonus:</strong> Level + 4<br />
<strong>Damage:</strong> 1d6<br />
<strong>Melee Basic Attack:</strong> Club; level + 4 vs. AC; 1d6 + Dexterity modifier damage.<br />
<strong>Fey Step:</strong> The eladrin apprentice can teleport 5 squares once per encounter.<br />
<strong>Heart of the Raptor:</strong> For the purposes of ranger exploits, the eladrin apprentice is considered a raptor.<br />
<strong>Trained Skill:</strong> Arcana, History</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Elf Hireling</strong><br />
<strong>Senses:</strong> Low-light vision<br />
<strong>Ability Scores:</strong> Strength 14, Constitution 12, Dexterity 16, Intelligence 8, Wisdom 10, Charisma 8<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 7 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 11 + level, Reflex 13 + level, Will 12 + level<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Scimitar; level + 3 vs. AC; 1d8 + Dexterity modifier damage.<br />
<strong>Group Awareness:</strong> Non-elf allies within 5 squares gain a +1 racial bonus to Perception checks.<br />
<strong>Wild Step:</strong> The elf hireling ignores difficult terrain when he shifts.<br />
<strong>Heart of the Cat:</strong> For the purposes of ranger beast exploits, the elf hireling is considered a cat.<br />
<strong>Trained Skills:</strong> Athletics, Stealth</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Half-Elf Squire</strong><br />
<strong>Senses:</strong> Low-light vision<br />
<strong>Ability Scores:</strong> Strength 14, Constitution 16, Dexterity 14, Intelligence 8, Wisdom 8, Charisma 10<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 12 + level, Reflex 13 + level, Will 12 + level<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Mace; level + 3 vs. AC; 1d8 + Strength modifier damage.<br />
<strong>Group Diplomacy:</strong> Allies within 10 squares gain a +1 racial bonus to Diplomacy checks.<br />
<strong>Opportunity Attacks:</strong> The half-elf squire gains a bonus to opportunity attack damage rolls equal to his Strength modifier.<br />
<strong>Heart of the Serpent:</strong> For the purposes of ranger exploits, the half-elf squire is considered a serpent.<br />
<strong>Trained Skill:</strong> Diplomacy, Insight</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Halfling Sellsword</strong><br />
<strong>Ability Scores:</strong> Strength 14, Constitution 12, Dexterity 16, Intelligence 8, Wisdom 8, Charisma 10<br />
<strong>Size:</strong> Small<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 11 + level, Reflex 12 + level, Will 12 + level<br />
<strong>Saving Throws:</strong> +5 against fear effects<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Short sword; level + 3 vs. AC; 1d8 + Dexterity modifier damage.<br />
<strong>Nimble Reaction:</strong> The halfling sellsword gains a +2 racial bonus to AC against opportunity attacks.<br />
<strong>Heart of the Spider:</strong> For the purposes of ranger exploits, the halfling sellsword is considered a spider.<br />
<strong>Trained Skills:</strong> Acrobatics</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Human Spear-Carrier</strong><br />
<strong>Ability Scores:</strong> Strength 16, Constitution 16, Dexterity 14, Intelligence 8, Wisdom 8, Charisma 8<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 15 + level, Fortitude 12 + level, Reflex 12 + level, Will 12 + level<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Longspear; Reach 2; level + 3 vs. AC; 1d8 + Strength modifier damage.<br />
<strong>Opportunity Attacks:</strong> A human spear-carrier gains a +2 bonus to the attack roll when making an opportunity attack.<br />
<strong>Heart of the Lizard:</strong> For the purposes of ranger exploits, the human spear-carrier is considered a lizard.<br />
<strong>Trained Skills:</strong> Athletics, Endurance</p>
<p style="text-align:left;background-color:whitesmoke;border-color:gainsboro;border-style:solid;border-width:1px;padding:5px;"><strong>Tiefling Cutthroat</strong><br />
<strong>Senses:</strong> Low-light vision<br />
<strong>Ability Scores:</strong> Strength 14, Constitution 14, Dexterity 14, Intelligence 10, Wisdom 8, Charisma 10<br />
<strong>Size:</strong> Medium<br />
<strong>Speed:</strong> 6 squares<br />
<strong>Defenses:</strong> AC 14 + level, Fortitude 12 + level, Reflex 12 + level, Will 13 + level<br />
<strong>Resist:</strong> 5 plus half-level versus fire<br />
<strong>Hit Points:</strong> 14 + 6 per level<br />
<strong>Attack Bonus:</strong> Level + 3<br />
<strong>Damage:</strong> 1d8<br />
<strong>Melee Basic Attack:</strong> Sickle; level + 3 vs. AC; 1d8 + Strength modifier damage.<br />
<strong>Bloodhunt:</strong> The tiefling cutthroat gains a +1 racial bonus to attack rolls against bloodied foes.<br />
<strong>Combat Advantage:</strong> When the tiefling cutthroat has combat advantage against a target, he gains a bonus to damage rolls against the target equal to his Strength modifier.<br />
<strong>Heart of the Wolf:</strong> For the purposes of ranger beast exploits, the tiefling cutthroat is considered a wolf.<br />
<strong>Trained Skills:</strong> Stealth</p>
<p style="text-align:left;">I haven&#8217;t playtested these henchmen, but I believe they&#8217;re in the right ballpark.  If you decide to give them a spin, I&#8217;d love to hear how it works out.</p>
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			<media:title type="html">Don't like the skin you're in?</media:title>
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		<title>Motivation: Disguise</title>
		<link>http://stirgessuck.wordpress.com/2009/01/11/motivation-disguise/</link>
		<comments>http://stirgessuck.wordpress.com/2009/01/11/motivation-disguise/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 19:00:28 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[disguise]]></category>
		<category><![CDATA[saints row 2]]></category>

		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=285</guid>
		<description><![CDATA[A 'motivational' poster on the topic of disguise.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=285&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span id="more-285"></span><!--noteaser--></p>
<p style="text-align:center;">Click to Enlarge<br />
<a href="http://stirgessuck.files.wordpress.com/2008/12/disguise.jpg"><img title="Disguise" src="http://stirgessuck.files.wordpress.com/2008/12/disguise.jpg" alt="Disguise" /></a><br />
<a href="http://stirgessuck.wordpress.com/motivation-disguise-source/">Source Image</a></p>
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		<title>Review:  Saving Stone</title>
		<link>http://stirgessuck.wordpress.com/2009/01/10/review-saving-stone/</link>
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		<pubDate>Sat, 10 Jan 2009 19:00:08 +0000</pubDate>
		<dc:creator>rogercarbol</dc:creator>
				<category><![CDATA[News, Reviews & Culture]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[game night]]></category>
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		<guid isPermaLink="false">http://stirgessuck.wordpress.com/?p=389</guid>
		<description><![CDATA["Saving Stone" is a free novella, and a prequel to the novel "Game Night" by Jonny Nexus.  You should read it.  Immediately.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stirgessuck.wordpress.com&blog=5873171&post=389&subd=stirgessuck&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;"><em>Saving Stone</em> is a free novella, and a prequel to the novel <em>Game Night</em> by Jonny Nexus.  You should read it.  Immediately.<br />
<span id="more-389"></span><br />
The odds are stacked heavily against <em>Saving Stone</em> being any good.  There&#8217;s lots of really dreadful RPG-inspired fiction out there.  There&#8217;s lots of dull reports of people playing RPGs.  And there&#8217;s an awful lot of very, very, incredibly terrible &#8216;comedy&#8217; writing in the world.<br />
<img class="alignright" title="Game Night, by Jonny Nexus" src="http://stirgessuck.files.wordpress.com/2009/01/gamenight.jpg" alt="Game Night, by Jonny Nexus" /><br />
<em>Saving Stone</em> somehow manages to beat the odds and deliver a great experience to the reader.  It captures the roleplaying experience in all its wonderful and absurd glory, with a fidelity I&#8217;ve never seen before.</p>
<p style="text-align:left;">The next time I meet someone who isn&#8217;t into RPGs and doesn&#8217;t really understand what all the fuss is about, I&#8217;m giving them <em>Saving Stone</em>.  I don&#8217;t think it can be explained any better way.</p>
<p style="text-align:left;">The novella can be <a href="http://www.jonnynexus.com/gamenight/savingstone.html" target="_blank">downloaded from Jonny&#8217;s site</a>.</p>
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			<media:title type="html">Game Night, by Jonny Nexus</media:title>
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