Archive for the ‘Dungeons and Dragons Insider’ Category

A brief introduction to Muldurr

April 28, 2011

MuldurrOur group is starting up a new foray in Ravenloft, and so I needed to take off my DM hat and make a character for myself.  His character sheet will follow; in the meantime, here’s a brief introduction:

1.  Muldurr is a human avenger.  Avengers are those guys who roll 2d20 when they attack; they are divine strikers.

2.  Muldurr’s background is that he was raised by a cult!  Those Vecna-worshippers had evil plans for him, but he was rescued by opposing cultists, err, worshippers, of Ioun.  This experience however left him with a strong grasp of history.

3.  Muldurr worships Ioun. He’s all about seeking lost knowledge.  If there’s a book bound in human skin and dripping blood, he’s the guy who is going to read it.  He always opens the box labelled “WARNING DO NOT OPEN.”

4.  His avenger build is Censure of Unity, which means he wants to have all his friends around.  His attacks do +1 damage for each ally adjacent to his target.

5.  He is the Perception monkey at +14.  He’s also good at Heal (+14) (although he can’t provide any real healing) and History and Religion (+12 each.)

6.  He’s pretty good at taking out the undead; two of his three at-wills do radiant damage, and his encounter-power channel-divinity does 4d10+5.

7.  He wears a pretty excellent hat.

Questions about Rules:

1.  Divine Guidance power:  I’m not entirely sure how the timing is supposed to work for this.  Should I say I want to use it:
a. before my ally rolls;
b. after my ally rolls but before he knows if it’s a hit or miss;
c. after my ally knows he has missed
or what?

2.  Carnage weapon enchantment:  Say I’ve got a power that does 2W damage.  What’s the maximum amount of possible bonus damage?  +4 or +8?

How to Edit the Character Builder XPS Character Sheet

March 25, 2010

So, you love the D&D Character Builder, but wish you could change just a couple things on the character sheet before printing? Here are some instructions on how to do that. (more…)

Character Builder Tip: Adding a Bonus Feat

February 24, 2010

So I’m working on a new character for a new D&D 4E campaign (much more about that later!) and I ran into bit of trouble with Character Builder.

Don’t get me wrong — I love Character Builder to bits. But the new campaign has a house rule that grants characters a “non-combat” bonus feat for a cool backstory.

Do you think I could figure out how to get Character Builder to let me drop a bonus feat onto my character? After much cursing and fiddling, I eventually figured it out — and thought I’d share my hard-earned lesson with everyone.

There’s a little teeny tiny button that looks like a little house with an ‘H’ in it. Presumably this stands for “house-rule”:

Character Builder

Click on that, and you can add as many feats as you like. And Character Builder is even smart enough to later tell you how your character is house-ruled, in case you ever want to revert it back to a legal state.

Druids, Transform and Roll Out

January 1, 2009

Wizards has posted the first three levels of the druid class and there’s some surprises. In line with the 4E philosophy of “classes should get their signature abilities right away”, druids can shapechange into animals right out of the box. It’s their most obvious, signature ability, but there’s some interesting design choices throughout the class.
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