Archive for the ‘Legacy D&D’ Category

Greyhawk Undead Migration

January 29, 2017

Greyhawkery has been doing a series of posts on Greyhawk’s zombie apocalypse.

That reminded me of a map from the Gold Box that I never ever really knew what to do with.  But now I know.

greyhawk_undead_migration

The beloved Giant Shrew

March 19, 2012
Giant Shrew

Giant Shrew

Shrew, Giant

No. Enc.: 1d4 (1d8)
Alignment: Neutral
Movement: 180′ (60′)
Armor Class: 4
Hit Dice: 1
Attacks: 2 (bite)
Damage: 1d6/1d6
Save: F1
Morale: 10
Hoard Class: None
XP: 19

Giant shrews are rodents, and in some ways resemble giant rats. However, shrews have slightly longer snouts and are burrowing animals with reduced eyesight. They can jump up to 5′. Giant shrews are able to echolocate in a fashion not unlike bats, by emitting small squeaks. With this kind of “vision” they are able to see 60′, and this may be blocked with the spell silence 15′ radius. A deafened (and thus blinded) giant shrew has an effective AC of 8 and suffers a –4 penalty to attack rolls.

Giant shrews are insectivores, and are highly territorial. They will attack trespassers, and are extremely fast. They automatically have initiative on the first round of combat, and have a bonus of +1 on the second round. Giant shrews are fearsome, vicious fighters and they are extremely intimidating.  Any opponent with 3 HD or fewer must succeed in a saving throw versus death or flee.

(from Labyrinth Lord)

These things are crazy for a 1-HD creature.  There’s gotta be easier ways to gain 19 XP.

Slacking Through the Sandbox

January 21, 2011

I’ve written an article about how I put together a slacker’s sandbox — a slackbox, if you will.

Read the pdf here.

All comments welcome.

Must Read: Dungeon layout

February 3, 2010

This post from ENWorld is a must-read analysis of dungeon layout.

Dungeon layout, map flow and old school game design

Clever, clever work.

One Page Dungeon Contest: Thoughts

January 25, 2010

By any measure, the 2009 One Page Dungeon Contest was a smashing success. With the 2010 edition underway (deadline is March 1st), I thought it’d be a good time to think about the concept.

I found the remarks of one of the judges to be very instructive. In examining which dungeons were really successful, I came to realize a shift in perspective.

Rather than thinking of them in terms of a dungeon on one page, they’re really more like One Page Settings. The setting typically revolves around a dungeon, but it’s still a setting. And the good ones have all the attributes of a good setting. Good characters, good atmosphere, good locations, good plot.

That’s the current state of the art as far as my thinking on the subject goes. So far.